Add texture (not yet fully implemented) and fix chaning of dispose handlers

This commit is contained in:
Mario Hüttel 2020-06-30 21:49:37 +02:00
parent 93fb12eb24
commit 74fd10883c
7 changed files with 7856 additions and 2 deletions

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@ -9,8 +9,9 @@ pkg_check_modules(EPOXY REQUIRED epoxy)
add_compile_options(-Wall -Wextra -Wold-style-declaration -Wuninitialized -Wmaybe-uninitialized -Wunused-parameter)
aux_source_directory("src" SRC_DIR)
aux_source_directory("stb" STB_DIR)
add_library(${PROJECT_NAME} SHARED ${SRC_DIR})
add_library(${PROJECT_NAME} SHARED ${SRC_DIR} ${STB_DIR})
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
target_include_directories(${PROJECT_NAME} PRIVATE ${EPOXY_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} PUBLIC ${GLIB_LDFLAGS} ${EPOXY_LDFLAGS} cglm)

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@ -0,0 +1,45 @@
#ifndef _SHIMATTA_OPENGL_TEXTURE_H_
#define _SHIMATTA_OPENGL_TEXTURE_H_
#include <glib.h>
#include <glib-object.h>
#include <epoxy/gl.h>
G_BEGIN_DECLS
#define SHIMATTA_TYPE_OPENGL_TEXTURE (shimatta_opengl_texture_get_type())
G_DECLARE_DERIVABLE_TYPE(ShimattaOpenglTexture, shimatta_opengl_texture, SHIMATTA, OPENGL_TEXTURE, GObject);
struct _ShimattaOpenglTextureClass {
GObjectClass super;
void (*use)(ShimattaOpenglTexture *texture);
int (*use_in_slot)(ShimattaOpenglTexture *texture, unsigned int slot);
};
void shimatta_opengl_texture_use(ShimattaOpenglTexture *texture);
int shimatta_opengl_texture_use_in_slot(ShimattaOpenglTexture *texture, unsigned int slot);
ShimattaOpenglTexture *shimatta_opengl_texture_new(void);
void shimatta_opengl_texture_set_filter(ShimattaOpenglTexture *texture, int filter_s, int filter_t);
void shimatta_opengl_texture_set_wrap(ShimattaOpenglTexture *texture, int wrap_s, int wrap_t);
void shimatta_opengl_texture_set_gen_mipmap(ShimattaOpenglTexture *texture, gboolean gen_mipmap);
int shimatta_opengl_texture_get_filter(ShimattaOpenglTexture *texture, int *filter_s, int *filter_t);
int shimatta_opengl_texture_get_wrap(ShimattaOpenglTexture *texture, int *wrap_s, int *wrap_t);
gboolean shimatta_opengl_texture_get_gen_mipmap(ShimattaOpenglTexture *texture);
int shimatta_opengl_texture_set_data(ShimattaOpenglTexture *texture, unsigned int width, unsigned int height,
GLenum format, void *buffer);
int shimatta_opengl_texture_set_from_image(ShimattaOpenglTexture *texture, const char *path);
G_END_DECLS
#endif /* _SHIMATTA_OPENGL_TEXTURE_H_ */

7656
include/stb/stb_image.h Normal file

File diff suppressed because it is too large Load Diff

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@ -24,7 +24,7 @@ G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglGraphics, shimatta_opengl_graphics, G_T
static void shimatta_opengl_graphics_dispose(GObject *self)
{
(void)self;
G_OBJECT_CLASS(shimatta_opengl_graphics_parent_class)->dispose(self);
}
static void draw_dummy(ShimattaOpenglGraphics *graphics)

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@ -64,6 +64,8 @@ static void shimatta_opengl_program_dispose(GObject *self)
if (priv->geometry_file)
g_free(priv->geometry_file);
G_OBJECT_CLASS(shimatta_opengl_program_parent_class)->dispose(self);
}
static void shimatta_opengl_program_class_init(ShimattaOpenglProgramClass *klass)

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@ -0,0 +1,148 @@
#include <shimatta-opengl-texture.h>
#include <epoxy/gl.h>
typedef struct {
GLint texture_wrap_s;
GLint texture_wrap_t;
GLint texture_min_filter;
GLint texture_max_filter;
gboolean generate_mipmap;
GLuint texture_id;
} ShimattaOpenglTexturePrivate;
G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglTexture, shimatta_opengl_texture, G_TYPE_OBJECT);
static int shimatta_opengl_texure_use_default_impl(ShimattaOpenglTexture *texture, unsigned int slot, gboolean use_slot)
{
ShimattaOpenglTexturePrivate *priv;
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
priv = shimatta_opengl_texture_get_instance_private(texture);
if (use_slot) {
if (slot > 31)
return -1002;
else
glActiveTexture(GL_TEXTURE0+slot);
}
glBindTexture(GL_TEXTURE_2D, priv->texture_id);
return 0;
}
static int use_in_slot_default(ShimattaOpenglTexture *texture, unsigned int slot)
{
return shimatta_opengl_texure_use_default_impl(texture, slot, TRUE);
}
static void use_default(ShimattaOpenglTexture *texture)
{
(void)shimatta_opengl_texure_use_default_impl(texture, 0U, FALSE);
}
static void shimatta_opengl_texture_class_init(ShimattaOpenglTextureClass *klass)
{
}
static void shimatta_opengl_texture_init(ShimattaOpenglTexture *self)
{
ShimattaOpenglTexturePrivate *priv;
priv = shimatta_opengl_texture_get_instance_private(self);
priv->texture_id = 0;
priv->texture_wrap_s = GL_REPEAT;
priv->texture_wrap_s = GL_REPEAT;
priv->texture_min_filter = GL_LINEAR;
priv->texture_max_filter = GL_LINEAR;
priv->generate_mipmap = TRUE;
glGenTextures(1, &priv->texture_id);
glBindTexture(GL_TEXTURE_2D, priv->texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
void shimatta_opengl_texture_use(ShimattaOpenglTexture *texture)
{
ShimattaOpenglTextureClass *klass;
g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture));
klass = SHIMATTA_OPENGL_TEXTURE_GET_CLASS(texture);
klass->use(texture);
}
int shimatta_opengl_texture_use_in_slot(ShimattaOpenglTexture *texture, unsigned int slot)
{
ShimattaOpenglTextureClass *klass;
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
klass = SHIMATTA_OPENGL_TEXTURE_GET_CLASS(texture);
return klass->use_in_slot(texture, slot);
}
ShimattaOpenglTexture *shimatta_opengl_texture_new()
{
}
void shimatta_opengl_texture_set_filter(ShimattaOpenglTexture *texture, int filter_s, int filter_t)
{
ShimattaOpenglTexturePrivate *priv;
g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture));
priv = shimatta_opengl_texture_get_instance_private(texture);
}
void shimatta_opengl_texture_set_wrap(ShimattaOpenglTexture *texture, int wrap_s, int wrap_t)
{
}
void shimatta_opengl_texture_set_gen_mipmap(ShimattaOpenglTexture *texture, gboolean gen_mipmap)
{
}
int shimatta_opengl_texture_get_filter(ShimattaOpenglTexture *texture, int *filter_s, int *filter_t)
{
}
int shimatta_opengl_texture_get_wrap(ShimattaOpenglTexture *texture, int *filter_s, int *filter_t)
{
}
gboolean shimatta_opengl_texture_get_gen_mipmap(ShimattaOpenglTexture *texture)
{
}
int shimatta_opengl_texture_set_data(ShimattaOpenglTexture *texture, unsigned int width, unsigned int height,
GLenum format, void *buffer)
{
ShimattaOpenglTexturePrivate *priv;
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
priv = shimatta_opengl_texture_get_instance_private(texture);
return 0;
}
int shimatta_opengl_texture_set_from_image(ShimattaOpenglTexture *texture, const char *path)
{
ShimattaOpenglTexturePrivate *priv;
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
priv = shimatta_opengl_texture_get_instance_private(texture);
return 0;
}

2
stb/stb-implementation.c Normal file
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@ -0,0 +1,2 @@
#define STB_IMAGE_IMPLEMENTATION
#include <stb/stb_image.h>