shimatta-opengl/src/shimatta-opengl-colored-triangle.c

121 lines
3.6 KiB
C

/*
* This file is part of Shimatta OpenGL.
*
* Shimatta OpenGL is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* Shimatta OpenGL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GtkGraphView. If not, see <https://www.gnu.org/licenses/>.
*/
#include <shimatta-opengl-colored-triangle.h>
#include <shimatta-opengl-program.h>
#include <epoxy/gl.h>
struct _ShimattaOpenglColoredTriangle {
ShimattaOpenglGraphics super;
};
typedef struct {
vec3 color;
vec3 vertecies[3];
GLuint vao;
GLuint vbo;
ShimattaOpenglProgram *prog;
} ShimattaOpenglColoredTrianglePrivate;
G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglColoredTriangle, shimatta_opengl_colored_triangle, SHIMATTA_TYPE_OPENGL_GRAPHICS);
static int realize(ShimattaOpenglGraphics *self)
{
ShimattaOpenglColoredTrianglePrivate *priv;
priv = shimatta_opengl_colored_triangle_get_instance_private(SHIMATTA_OPENGL_COLORED_TRIANGLE(self));
glGenVertexArrays(1, &priv->vao);
glBindVertexArray(priv->vao);
glGenBuffers(1, &priv->vbo);
glBindBuffer(GL_ARRAY_BUFFER, priv->vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vec3)*3, priv->vertecies, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), (void *)0);
glEnableVertexAttribArray(0);
return 0;
}
static void draw(ShimattaOpenglGraphics *self)
{
ShimattaOpenglColoredTrianglePrivate *priv;
priv = shimatta_opengl_colored_triangle_get_instance_private(SHIMATTA_OPENGL_COLORED_TRIANGLE(self));
shimatta_opengl_program_use(priv->prog);
shimatta_opengl_program_set_uniform_vec3(priv->prog, "color", priv->color);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glBindVertexArray(priv->vao);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
static void draw_with_model_matrix(ShimattaOpenglGraphics *self, mat4 m, mat4 n)
{
(void)m;
(void)n;
draw(self);
}
void shimatta_opengl_colored_triangle_class_init(ShimattaOpenglColoredTriangleClass *klass)
{
ShimattaOpenglGraphicsClass *gclass;
gclass = SHIMATTA_OPENGL_GRAPHICS_CLASS(klass);
gclass->draw = draw;
gclass->realize = realize;
gclass->draw_with_model_matrix = draw_with_model_matrix;
}
void shimatta_opengl_colored_triangle_init(ShimattaOpenglColoredTriangle *self)
{
ShimattaOpenglColoredTrianglePrivate *priv;
priv = shimatta_opengl_colored_triangle_get_instance_private(self);
priv->color[0] = 0.0f;
priv->color[1] = 0.0f;
priv->color[2] = 0.0f;
}
ShimattaOpenglGraphics *shimatta_opengl_colored_triangle_new(ShimattaOpenglProgram *prog, const vec3 color, const vec3* vertecies)
{
ShimattaOpenglGraphics *ret;
ShimattaOpenglColoredTrianglePrivate *priv;
ret = g_object_new(SHIMATTA_TYPE_OPENGL_COLORED_TRIANGLE, NULL);
priv = shimatta_opengl_colored_triangle_get_instance_private(SHIMATTA_OPENGL_COLORED_TRIANGLE(ret));
priv->prog = prog;
g_object_ref(prog);
priv->vertecies[0][0] = vertecies[0][0];
priv->vertecies[0][1] = vertecies[0][1];
priv->vertecies[0][2] = vertecies[0][2];
priv->vertecies[1][0] = vertecies[1][0];
priv->vertecies[1][1] = vertecies[1][1];
priv->vertecies[1][2] = vertecies[1][2];
priv->vertecies[2][0] = vertecies[2][0];
priv->vertecies[2][1] = vertecies[2][1];
priv->vertecies[2][2] = vertecies[2][2];
priv->color[0] = color[0];
priv->color[1] = color[1];
priv->color[2] = color[2];
return ret;
}