Fix compilation warnings in testbed

This commit is contained in:
Pierre Dejoue 2020-11-11 19:57:54 +01:00
parent 83680d96bb
commit cf5f95d4e9

View File

@ -60,9 +60,9 @@ double Fun(double x);
vector<Point*> CreateHeadHole();
vector<Point*> CreateChestHole();
float rotate_y = 0,
rotate_z = 0;
const float rotations_per_tick = .2;
double rotate_y = 0.0,
rotate_z = 0.0;
const double rotations_per_tick = 0.2;
/// Screen center x
double cx = 0.0;
@ -94,7 +94,7 @@ template <class C> void FreeClear( C & cntr ) {
int main(int argc, char* argv[])
{
int num_points = 0;
size_t num_points = 0u;
double max, min;
double zoom;
@ -267,7 +267,7 @@ void MainLoop(const double zoom)
// calculate time elapsed, and the amount by which stuff rotates
double current_time = glfwGetTime(),
delta_rotate = (current_time - old_time) * rotations_per_tick * 360;
delta_rotate = (current_time - old_time) * rotations_per_tick * 360.0;
old_time = current_time;
// escape to quit, arrow keys to rotate view
@ -306,8 +306,8 @@ void ResetZoom(double zoom, double cx, double cy, double width, double height)
glLoadIdentity();
// Reset ortho view
glOrtho(left, right, bottom, top, 1, -1);
glTranslatef(-cx, -cy, 0);
glOrtho(left, right, bottom, top, 1.0, -1.0);
glTranslated(-cx, -cy, 0.0);
glMatrixMode(GL_MODELVIEW);
glDisable(GL_DEPTH_TEST);
glLoadIdentity();
@ -333,9 +333,9 @@ void Draw(const double zoom)
glColor3f(1, 0, 0);
glBegin(GL_LINE_LOOP);
glVertex2f(a.x, a.y);
glVertex2f(b.x, b.y);
glVertex2f(c.x, c.y);
glVertex2d(a.x, a.y);
glVertex2d(b.x, b.y);
glVertex2d(c.x, c.y);
glEnd();
}
@ -346,7 +346,7 @@ void Draw(const double zoom)
vector<Point*> poly = polylines[i];
glBegin(GL_LINE_LOOP);
for(int j = 0; j < poly.size(); j++) {
glVertex2f(poly[j]->x, poly[j]->y);
glVertex2d(poly[j]->x, poly[j]->y);
}
glEnd();
}
@ -368,20 +368,20 @@ void DrawMap(const double zoom)
ConstrainedColor(t.constrained_edge[2]);
glBegin(GL_LINES);
glVertex2f(a.x, a.y);
glVertex2f(b.x, b.y);
glVertex2d(a.x, a.y);
glVertex2d(b.x, b.y);
glEnd( );
ConstrainedColor(t.constrained_edge[0]);
glBegin(GL_LINES);
glVertex2f(b.x, b.y);
glVertex2f(c.x, c.y);
glVertex2d(b.x, b.y);
glVertex2d(c.x, c.y);
glEnd( );
ConstrainedColor(t.constrained_edge[1]);
glBegin(GL_LINES);
glVertex2f(c.x, c.y);
glVertex2f(a.x, a.y);
glVertex2d(c.x, c.y);
glVertex2d(a.x, a.y);
glEnd( );
}
}