Add texture (not yet fully implemented) and fix chaning of dispose handlers
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93fb12eb24
commit
74fd10883c
@ -9,8 +9,9 @@ pkg_check_modules(EPOXY REQUIRED epoxy)
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add_compile_options(-Wall -Wextra -Wold-style-declaration -Wuninitialized -Wmaybe-uninitialized -Wunused-parameter)
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aux_source_directory("src" SRC_DIR)
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aux_source_directory("stb" STB_DIR)
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add_library(${PROJECT_NAME} SHARED ${SRC_DIR})
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add_library(${PROJECT_NAME} SHARED ${SRC_DIR} ${STB_DIR})
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target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
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target_include_directories(${PROJECT_NAME} PRIVATE ${EPOXY_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME} PUBLIC ${GLIB_LDFLAGS} ${EPOXY_LDFLAGS} cglm)
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45
include/shimatta-opengl-texture.h
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45
include/shimatta-opengl-texture.h
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#ifndef _SHIMATTA_OPENGL_TEXTURE_H_
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#define _SHIMATTA_OPENGL_TEXTURE_H_
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#include <glib.h>
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#include <glib-object.h>
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#include <epoxy/gl.h>
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G_BEGIN_DECLS
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#define SHIMATTA_TYPE_OPENGL_TEXTURE (shimatta_opengl_texture_get_type())
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G_DECLARE_DERIVABLE_TYPE(ShimattaOpenglTexture, shimatta_opengl_texture, SHIMATTA, OPENGL_TEXTURE, GObject);
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struct _ShimattaOpenglTextureClass {
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GObjectClass super;
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void (*use)(ShimattaOpenglTexture *texture);
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int (*use_in_slot)(ShimattaOpenglTexture *texture, unsigned int slot);
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};
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void shimatta_opengl_texture_use(ShimattaOpenglTexture *texture);
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int shimatta_opengl_texture_use_in_slot(ShimattaOpenglTexture *texture, unsigned int slot);
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ShimattaOpenglTexture *shimatta_opengl_texture_new(void);
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void shimatta_opengl_texture_set_filter(ShimattaOpenglTexture *texture, int filter_s, int filter_t);
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void shimatta_opengl_texture_set_wrap(ShimattaOpenglTexture *texture, int wrap_s, int wrap_t);
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void shimatta_opengl_texture_set_gen_mipmap(ShimattaOpenglTexture *texture, gboolean gen_mipmap);
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int shimatta_opengl_texture_get_filter(ShimattaOpenglTexture *texture, int *filter_s, int *filter_t);
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int shimatta_opengl_texture_get_wrap(ShimattaOpenglTexture *texture, int *wrap_s, int *wrap_t);
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gboolean shimatta_opengl_texture_get_gen_mipmap(ShimattaOpenglTexture *texture);
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int shimatta_opengl_texture_set_data(ShimattaOpenglTexture *texture, unsigned int width, unsigned int height,
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GLenum format, void *buffer);
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int shimatta_opengl_texture_set_from_image(ShimattaOpenglTexture *texture, const char *path);
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G_END_DECLS
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#endif /* _SHIMATTA_OPENGL_TEXTURE_H_ */
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7656
include/stb/stb_image.h
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7656
include/stb/stb_image.h
Normal file
File diff suppressed because it is too large
Load Diff
@ -24,7 +24,7 @@ G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglGraphics, shimatta_opengl_graphics, G_T
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static void shimatta_opengl_graphics_dispose(GObject *self)
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{
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(void)self;
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G_OBJECT_CLASS(shimatta_opengl_graphics_parent_class)->dispose(self);
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}
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static void draw_dummy(ShimattaOpenglGraphics *graphics)
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@ -64,6 +64,8 @@ static void shimatta_opengl_program_dispose(GObject *self)
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if (priv->geometry_file)
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g_free(priv->geometry_file);
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G_OBJECT_CLASS(shimatta_opengl_program_parent_class)->dispose(self);
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}
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static void shimatta_opengl_program_class_init(ShimattaOpenglProgramClass *klass)
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148
src/shimatta-opengl-texture.c
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src/shimatta-opengl-texture.c
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#include <shimatta-opengl-texture.h>
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#include <epoxy/gl.h>
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typedef struct {
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GLint texture_wrap_s;
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GLint texture_wrap_t;
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GLint texture_min_filter;
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GLint texture_max_filter;
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gboolean generate_mipmap;
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GLuint texture_id;
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} ShimattaOpenglTexturePrivate;
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G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglTexture, shimatta_opengl_texture, G_TYPE_OBJECT);
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static int shimatta_opengl_texure_use_default_impl(ShimattaOpenglTexture *texture, unsigned int slot, gboolean use_slot)
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{
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ShimattaOpenglTexturePrivate *priv;
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g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
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priv = shimatta_opengl_texture_get_instance_private(texture);
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if (use_slot) {
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if (slot > 31)
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return -1002;
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else
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glActiveTexture(GL_TEXTURE0+slot);
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}
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glBindTexture(GL_TEXTURE_2D, priv->texture_id);
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return 0;
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}
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static int use_in_slot_default(ShimattaOpenglTexture *texture, unsigned int slot)
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{
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return shimatta_opengl_texure_use_default_impl(texture, slot, TRUE);
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}
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static void use_default(ShimattaOpenglTexture *texture)
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{
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(void)shimatta_opengl_texure_use_default_impl(texture, 0U, FALSE);
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}
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static void shimatta_opengl_texture_class_init(ShimattaOpenglTextureClass *klass)
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{
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}
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static void shimatta_opengl_texture_init(ShimattaOpenglTexture *self)
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{
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ShimattaOpenglTexturePrivate *priv;
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priv = shimatta_opengl_texture_get_instance_private(self);
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priv->texture_id = 0;
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priv->texture_wrap_s = GL_REPEAT;
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priv->texture_wrap_s = GL_REPEAT;
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priv->texture_min_filter = GL_LINEAR;
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priv->texture_max_filter = GL_LINEAR;
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priv->generate_mipmap = TRUE;
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glGenTextures(1, &priv->texture_id);
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glBindTexture(GL_TEXTURE_2D, priv->texture_id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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void shimatta_opengl_texture_use(ShimattaOpenglTexture *texture)
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{
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ShimattaOpenglTextureClass *klass;
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g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture));
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klass = SHIMATTA_OPENGL_TEXTURE_GET_CLASS(texture);
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klass->use(texture);
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}
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int shimatta_opengl_texture_use_in_slot(ShimattaOpenglTexture *texture, unsigned int slot)
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{
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ShimattaOpenglTextureClass *klass;
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g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
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klass = SHIMATTA_OPENGL_TEXTURE_GET_CLASS(texture);
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return klass->use_in_slot(texture, slot);
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}
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ShimattaOpenglTexture *shimatta_opengl_texture_new()
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{
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}
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void shimatta_opengl_texture_set_filter(ShimattaOpenglTexture *texture, int filter_s, int filter_t)
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{
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ShimattaOpenglTexturePrivate *priv;
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g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture));
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priv = shimatta_opengl_texture_get_instance_private(texture);
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}
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void shimatta_opengl_texture_set_wrap(ShimattaOpenglTexture *texture, int wrap_s, int wrap_t)
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{
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}
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void shimatta_opengl_texture_set_gen_mipmap(ShimattaOpenglTexture *texture, gboolean gen_mipmap)
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{
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}
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int shimatta_opengl_texture_get_filter(ShimattaOpenglTexture *texture, int *filter_s, int *filter_t)
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{
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}
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int shimatta_opengl_texture_get_wrap(ShimattaOpenglTexture *texture, int *filter_s, int *filter_t)
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{
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}
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gboolean shimatta_opengl_texture_get_gen_mipmap(ShimattaOpenglTexture *texture)
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{
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}
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int shimatta_opengl_texture_set_data(ShimattaOpenglTexture *texture, unsigned int width, unsigned int height,
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GLenum format, void *buffer)
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{
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ShimattaOpenglTexturePrivate *priv;
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g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
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priv = shimatta_opengl_texture_get_instance_private(texture);
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return 0;
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}
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int shimatta_opengl_texture_set_from_image(ShimattaOpenglTexture *texture, const char *path)
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{
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ShimattaOpenglTexturePrivate *priv;
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g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
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priv = shimatta_opengl_texture_get_instance_private(texture);
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return 0;
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}
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2
stb/stb-implementation.c
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2
stb/stb-implementation.c
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb/stb_image.h>
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