poly2tri/poly2tri/sweep/sweep_context.cc

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/*
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* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
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*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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#include "sweep_context.h"
#include <algorithm>
#include "advancing_front.h"
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namespace p2t {
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SweepContext::SweepContext(const std::vector<Point*>& polyline) : points_(polyline),
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front_(nullptr),
head_(nullptr),
tail_(nullptr),
af_head_(nullptr),
af_middle_(nullptr),
af_tail_(nullptr)
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{
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InitEdges(points_);
}
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void SweepContext::AddHole(const std::vector<Point*>& polyline)
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{
InitEdges(polyline);
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for(unsigned int i = 0; i < polyline.size(); i++) {
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points_.push_back(polyline[i]);
}
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}
void SweepContext::AddPoint(Point* point) {
points_.push_back(point);
}
std::vector<Triangle*> &SweepContext::GetTriangles()
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{
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return triangles_;
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}
std::list<Triangle*> &SweepContext::GetMap()
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{
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return map_;
}
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void SweepContext::InitTriangulation()
{
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double xmax(points_[0]->x), xmin(points_[0]->x);
double ymax(points_[0]->y), ymin(points_[0]->y);
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// Calculate bounds.
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for (unsigned int i = 0; i < points_.size(); i++) {
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Point& p = *points_[i];
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if (p.x > xmax)
xmax = p.x;
if (p.x < xmin)
xmin = p.x;
if (p.y > ymax)
ymax = p.y;
if (p.y < ymin)
ymin = p.y;
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}
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double dx = kAlpha * (xmax - xmin);
double dy = kAlpha * (ymax - ymin);
head_ = new Point(xmin - dx, ymin - dy);
tail_ = new Point(xmax + dx, ymin - dy);
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// Sort points along y-axis
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std::sort(points_.begin(), points_.end(), cmp);
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}
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void SweepContext::InitEdges(const std::vector<Point*>& polyline)
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{
size_t num_points = polyline.size();
for (size_t i = 0; i < num_points; i++) {
size_t j = i < num_points - 1 ? i + 1 : 0;
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edge_list.push_back(new Edge(*polyline[i], *polyline[j]));
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}
}
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Point* SweepContext::GetPoint(size_t index)
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{
return points_[index];
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}
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void SweepContext::AddToMap(Triangle* triangle)
{
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map_.push_back(triangle);
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}
Node* SweepContext::LocateNode(const Point& point)
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{
// TODO implement search tree
return front_->LocateNode(point.x);
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}
void SweepContext::CreateAdvancingFront()
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{
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// Initial triangle
Triangle* triangle = new Triangle(*points_[0], *head_, *tail_);
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map_.push_back(triangle);
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af_head_ = new Node(*triangle->GetPoint(1), *triangle);
af_middle_ = new Node(*triangle->GetPoint(0), *triangle);
af_tail_ = new Node(*triangle->GetPoint(2));
front_ = new AdvancingFront(*af_head_, *af_tail_);
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// TODO: More intuitive if head is middles next and not previous?
// so swap head and tail
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af_head_->next = af_middle_;
af_middle_->next = af_tail_;
af_middle_->prev = af_head_;
af_tail_->prev = af_middle_;
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}
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void SweepContext::RemoveNode(Node* node)
{
delete node;
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}
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void SweepContext::MapTriangleToNodes(Triangle& t)
{
for (int i = 0; i < 3; i++) {
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if (!t.GetNeighbor(i)) {
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Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
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if (n)
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n->triangle = &t;
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}
}
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}
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void SweepContext::RemoveFromMap(Triangle* triangle)
{
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map_.remove(triangle);
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}
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void SweepContext::MeshClean(Triangle& triangle)
{
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std::vector<Triangle *> triangles;
triangles.push_back(&triangle);
while(!triangles.empty()){
Triangle *t = triangles.back();
triangles.pop_back();
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if (t != nullptr && !t->IsInterior()) {
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t->IsInterior(true);
triangles_.push_back(t);
for (int i = 0; i < 3; i++) {
if (!t->constrained_edge[i])
triangles.push_back(t->GetNeighbor(i));
}
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}
}
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}
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SweepContext::~SweepContext()
{
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// Clean up memory
delete head_;
delete tail_;
delete front_;
delete af_head_;
delete af_middle_;
delete af_tail_;
typedef std::list<Triangle*> type_list;
for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) {
Triangle* ptr = *iter;
delete ptr;
}
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for(unsigned int i = 0; i < edge_list.size(); i++) {
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delete edge_list[i];
}
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}
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} // namespace p2t