Compare commits
3 Commits
93fb12eb24
...
dev
Author | SHA1 | Date | |
---|---|---|---|
97ac18d3d2 | |||
c4291dcc20 | |||
74fd10883c |
@@ -9,8 +9,9 @@ pkg_check_modules(EPOXY REQUIRED epoxy)
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add_compile_options(-Wall -Wextra -Wold-style-declaration -Wuninitialized -Wmaybe-uninitialized -Wunused-parameter)
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aux_source_directory("src" SRC_DIR)
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aux_source_directory("stb" STB_DIR)
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add_library(${PROJECT_NAME} SHARED ${SRC_DIR})
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add_library(${PROJECT_NAME} SHARED ${SRC_DIR} ${STB_DIR})
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target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
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target_include_directories(${PROJECT_NAME} PRIVATE ${EPOXY_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME} PUBLIC ${GLIB_LDFLAGS} ${EPOXY_LDFLAGS} cglm)
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53
include/shimatta-opengl-texture.h
Normal file
53
include/shimatta-opengl-texture.h
Normal file
@@ -0,0 +1,53 @@
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#ifndef _SHIMATTA_OPENGL_TEXTURE_H_
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#define _SHIMATTA_OPENGL_TEXTURE_H_
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#include <glib.h>
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#include <glib-object.h>
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#include <epoxy/gl.h>
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G_BEGIN_DECLS
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#define SHIMATTA_TYPE_OPENGL_TEXTURE (shimatta_opengl_texture_get_type())
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G_DECLARE_DERIVABLE_TYPE(ShimattaOpenglTexture, shimatta_opengl_texture, SHIMATTA, OPENGL_TEXTURE, GObject);
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struct _ShimattaOpenglTextureClass {
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GObjectClass super;
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void (*use)(ShimattaOpenglTexture *texture);
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int (*use_in_slot)(ShimattaOpenglTexture *texture, unsigned int slot);
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};
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void shimatta_opengl_texture_use(ShimattaOpenglTexture *texture);
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int shimatta_opengl_texture_use_in_slot(ShimattaOpenglTexture *texture, unsigned int slot);
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ShimattaOpenglTexture *shimatta_opengl_texture_new(void);
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int shimatta_opengl_texture_set_data(ShimattaOpenglTexture *texture, unsigned int width, unsigned int height,
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GLenum format, void *buffer);
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int shimatta_opengl_texture_set_data_from_image(ShimattaOpenglTexture *texture, const char *path);
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void shimatta_opengl_texture_set_wrap_s(ShimattaOpenglTexture *self, int wrap_s);
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void shimatta_opengl_texture_set_wrap_t(ShimattaOpenglTexture *self, int wrap_t);
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void shimatta_opengl_texture_set_min_filter(ShimattaOpenglTexture *self, int min_filter);
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void shimatta_opengl_texture_set_mag_filter(ShimattaOpenglTexture *self, int mag_filter);
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void shimatta_opengl_texture_set_gen_mipmap(ShimattaOpenglTexture *self, gboolean gen_mipmap);
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int shimatta_opengl_texture_get_wrap_s(ShimattaOpenglTexture *self);
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int shimatta_opengl_texture_get_wrap_t(ShimattaOpenglTexture *self);
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int shimatta_opengl_texture_get_mag_filter(ShimattaOpenglTexture *self);
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int shimatta_opengl_texture_get_min_filter(ShimattaOpenglTexture *self);
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gboolean shimatta_opengl_texture_get_gen_mipmap(ShimattaOpenglTexture *self);
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G_END_DECLS
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#endif /* _SHIMATTA_OPENGL_TEXTURE_H_ */
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7656
include/stb/stb_image.h
Normal file
7656
include/stb/stb_image.h
Normal file
File diff suppressed because it is too large
Load Diff
@@ -69,14 +69,41 @@ static void draw_with_model_matrix(ShimattaOpenglGraphics *self, mat4 m, mat4 n)
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draw(self);
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}
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static void shimatta_opengl_colored_triangle_dispose(GObject *obj)
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{
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ShimattaOpenglColoredTriangle *self;
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ShimattaOpenglColoredTrianglePrivate *priv;
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self = SHIMATTA_OPENGL_COLORED_TRIANGLE(obj);
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priv = shimatta_opengl_colored_triangle_get_instance_private(self);
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if (priv->vao) {
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glDeleteVertexArrays(1, &priv->vao);
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priv->vao = 0;
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}
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if (priv->vbo) {
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glDeleteBuffers(1, &priv->vbo);
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priv->vbo = 0;
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}
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g_clear_object(&priv->prog);
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G_OBJECT_CLASS(shimatta_opengl_colored_triangle_parent_class)->dispose(obj);
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}
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void shimatta_opengl_colored_triangle_class_init(ShimattaOpenglColoredTriangleClass *klass)
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{
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ShimattaOpenglGraphicsClass *gclass;
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GObjectClass *oclass;
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gclass = SHIMATTA_OPENGL_GRAPHICS_CLASS(klass);
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oclass = G_OBJECT_CLASS(klass);
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gclass->draw = draw;
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gclass->realize = realize;
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gclass->draw_with_model_matrix = draw_with_model_matrix;
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oclass->dispose = shimatta_opengl_colored_triangle_dispose;
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}
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void shimatta_opengl_colored_triangle_init(ShimattaOpenglColoredTriangle *self)
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@@ -24,7 +24,7 @@ G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglGraphics, shimatta_opengl_graphics, G_T
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static void shimatta_opengl_graphics_dispose(GObject *self)
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{
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(void)self;
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G_OBJECT_CLASS(shimatta_opengl_graphics_parent_class)->dispose(self);
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}
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static void draw_dummy(ShimattaOpenglGraphics *graphics)
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@@ -64,6 +64,8 @@ static void shimatta_opengl_program_dispose(GObject *self)
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if (priv->geometry_file)
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g_free(priv->geometry_file);
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G_OBJECT_CLASS(shimatta_opengl_program_parent_class)->dispose(self);
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}
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static void shimatta_opengl_program_class_init(ShimattaOpenglProgramClass *klass)
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351
src/shimatta-opengl-texture.c
Normal file
351
src/shimatta-opengl-texture.c
Normal file
@@ -0,0 +1,351 @@
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#include <shimatta-opengl-texture.h>
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#include <stb/stb_image.h>
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#include <epoxy/gl.h>
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typedef struct {
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gboolean generate_mipmap;
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GLuint texture_id;
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} ShimattaOpenglTexturePrivate;
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enum shimatta_opengl_texture_properties {
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PROP_TEXTURE_WRAP_S = 1,
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PROP_TEXTURE_WRAP_T,
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PROP_TEXTURE_MIN_FILTER,
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PROP_TEXTURE_MAG_FILTER,
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PROP_TEXTURE_GEN_MIPMAP,
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N_PROPS_TEXTURE
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};
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G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglTexture, shimatta_opengl_texture, G_TYPE_OBJECT);
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static int shimatta_opengl_texure_use_default_impl(ShimattaOpenglTexture *texture, unsigned int slot, gboolean use_slot)
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{
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ShimattaOpenglTexturePrivate *priv;
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g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
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priv = shimatta_opengl_texture_get_instance_private(texture);
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if (use_slot) {
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if (slot > 31)
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return -1002;
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else
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glActiveTexture(GL_TEXTURE0+slot);
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}
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glBindTexture(GL_TEXTURE_2D, priv->texture_id);
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return 0;
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}
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static int use_in_slot_default(ShimattaOpenglTexture *texture, unsigned int slot)
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{
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return shimatta_opengl_texure_use_default_impl(texture, slot, TRUE);
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}
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static void use_default(ShimattaOpenglTexture *texture)
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{
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(void)shimatta_opengl_texure_use_default_impl(texture, 0U, FALSE);
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}
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static void shimatta_opengl_texture_dispose(ShimattaOpenglTexture *self)
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{
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ShimattaOpenglTexturePrivate *priv;
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priv = shimatta_opengl_texture_get_instance_private(self);
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if (priv->texture_id) {
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glDeleteTextures(1, &priv->texture_id);
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priv->texture_id = 0;
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}
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G_OBJECT_CLASS(shimatta_opengl_texture_parent_class)->dispose(G_OBJECT(self));
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}
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static void shimatta_opengl_texture_get_property(GObject *obj, guint id, GValue *val, GParamSpec *spec)
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{
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ShimattaOpenglTexture *self;
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self = SHIMATTA_OPENGL_TEXTURE(obj);
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switch (id) {
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case PROP_TEXTURE_WRAP_S:
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g_value_set_int(val, shimatta_opengl_texture_get_wrap_s(self));
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break;
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case PROP_TEXTURE_WRAP_T:
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g_value_set_int(val, shimatta_opengl_texture_get_wrap_t(self));
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break;
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case PROP_TEXTURE_GEN_MIPMAP:
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g_value_set_boolean(val, shimatta_opengl_texture_get_gen_mipmap(self));
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break;
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case PROP_TEXTURE_MAG_FILTER:
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g_value_set_int(val, shimatta_opengl_texture_get_mag_filter(self));
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break;
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case PROP_TEXTURE_MIN_FILTER:
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g_value_set_int(val, shimatta_opengl_texture_get_min_filter(self));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(obj, id, spec);
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break;
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}
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}
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static void shimatta_opengl_texture_set_property(GObject *obj, guint id, const GValue *value, GParamSpec *spec)
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{
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ShimattaOpenglTexture *self;
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self = SHIMATTA_OPENGL_TEXTURE(obj);
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switch (id) {
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case PROP_TEXTURE_WRAP_S:
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shimatta_opengl_texture_set_wrap_s(self, g_value_get_int(value));
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break;
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case PROP_TEXTURE_WRAP_T:
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shimatta_opengl_texture_set_wrap_t(self, g_value_get_int(value));
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break;
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case PROP_TEXTURE_GEN_MIPMAP:
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shimatta_opengl_texture_set_gen_mipmap(self, g_value_get_boolean(value));
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break;
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case PROP_TEXTURE_MAG_FILTER:
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shimatta_opengl_texture_set_mag_filter(self, g_value_get_int(value));
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break;
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case PROP_TEXTURE_MIN_FILTER:
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shimatta_opengl_texture_set_min_filter(self, g_value_get_int(value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(obj, id, spec);
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break;
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}
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}
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static GParamSpec *shimatta_opengl_texture_props[N_PROPS_TEXTURE] = {NULL, };
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static void shimatta_opengl_texture_class_init(ShimattaOpenglTextureClass *klass)
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{
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GObjectClass *gclass;
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gclass = G_OBJECT_CLASS(klass);
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klass->use = use_default;
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klass->use_in_slot = use_in_slot_default;
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gclass->dispose = (void (*)(GObject *))shimatta_opengl_texture_dispose;
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gclass->set_property = shimatta_opengl_texture_set_property;
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gclass->get_property = shimatta_opengl_texture_get_property;
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shimatta_opengl_texture_props[PROP_TEXTURE_WRAP_S] =
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g_param_spec_int("wrap-s", "WRAP_S", "Wrapping in S",
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0, INT_MAX, GL_REPEAT, G_PARAM_READWRITE);
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shimatta_opengl_texture_props[PROP_TEXTURE_WRAP_T] =
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g_param_spec_int("wrap-t", "WRAP_T", "Wrapping in T",
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0, INT_MAX, GL_REPEAT, G_PARAM_READWRITE);
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shimatta_opengl_texture_props[PROP_TEXTURE_MIN_FILTER] =
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g_param_spec_int("min-filter", "MIN_FILTER", "Min filtering",
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0, INT_MAX, GL_LINEAR, G_PARAM_READWRITE);
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shimatta_opengl_texture_props[PROP_TEXTURE_MAG_FILTER] =
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g_param_spec_int("max-filter", "MAG_FILTER", "Mag filtering",
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0, INT_MAX, GL_LINEAR, G_PARAM_READWRITE);
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shimatta_opengl_texture_props[PROP_TEXTURE_GEN_MIPMAP] =
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g_param_spec_boolean("generate-mipmap", "gen-mipmap", "Generate Mipmap for texture",
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TRUE, G_PARAM_READWRITE);
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g_object_class_install_properties(gclass, N_PROPS_TEXTURE, shimatta_opengl_texture_props);
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}
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static void shimatta_opengl_texture_init(ShimattaOpenglTexture *self)
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{
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ShimattaOpenglTexturePrivate *priv;
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priv = shimatta_opengl_texture_get_instance_private(self);
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priv->texture_id = 0;
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glGenTextures(1, &priv->texture_id);
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glBindTexture(GL_TEXTURE_2D, priv->texture_id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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void shimatta_opengl_texture_use(ShimattaOpenglTexture *texture)
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{
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ShimattaOpenglTextureClass *klass;
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g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture));
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klass = SHIMATTA_OPENGL_TEXTURE_GET_CLASS(texture);
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klass->use(texture);
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}
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int shimatta_opengl_texture_use_in_slot(ShimattaOpenglTexture *texture, unsigned int slot)
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{
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ShimattaOpenglTextureClass *klass;
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g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
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klass = SHIMATTA_OPENGL_TEXTURE_GET_CLASS(texture);
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return klass->use_in_slot(texture, slot);
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}
|
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|
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ShimattaOpenglTexture *shimatta_opengl_texture_new()
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{
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return g_object_new(SHIMATTA_TYPE_OPENGL_TEXTURE, NULL);
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}
|
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|
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|
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|
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int shimatta_opengl_texture_set_data(ShimattaOpenglTexture *texture, unsigned int width, unsigned int height,
|
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GLenum format, void *buffer)
|
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{
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ShimattaOpenglTexturePrivate *priv;
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|
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g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
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g_return_val_if_fail(!!buffer, -1005);
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|
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priv = shimatta_opengl_texture_get_instance_private(texture);
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shimatta_opengl_texture_use(texture);
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, buffer);
|
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if (priv->generate_mipmap)
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glGenerateMipmap(GL_TEXTURE_2D);
|
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|
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return 0;
|
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}
|
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|
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int shimatta_opengl_texture_set_data_from_image(ShimattaOpenglTexture *texture, const char *path)
|
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{
|
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int ret = -1;
|
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unsigned char *data;
|
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int width, height;
|
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int nr_channels;
|
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GLenum format;
|
||||
|
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data = stbi_load(path, &width, &height, &nr_channels, 0);
|
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if (!data)
|
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goto go_out;
|
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|
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switch (nr_channels) {
|
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case 1:
|
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format = GL_RED;
|
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break;
|
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case 3:
|
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format = GL_RGB;
|
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break;
|
||||
case 4:
|
||||
format = GL_RGBA;
|
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break;
|
||||
}
|
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shimatta_opengl_texture_set_data(texture, width, height, format, data);
|
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ret = 0;
|
||||
stbi_image_free(data);
|
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|
||||
go_out:
|
||||
return ret;
|
||||
}
|
||||
|
||||
void shimatta_opengl_texture_set_wrap_s(ShimattaOpenglTexture *self, int wrap_s)
|
||||
{
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self));
|
||||
|
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shimatta_opengl_texture_use(self);
|
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s);
|
||||
|
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g_object_notify_by_pspec(G_OBJECT(self), shimatta_opengl_texture_props[PROP_TEXTURE_WRAP_S]);
|
||||
}
|
||||
|
||||
void shimatta_opengl_texture_set_wrap_t(ShimattaOpenglTexture *self, int wrap_t)
|
||||
{
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self));
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t);
|
||||
|
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g_object_notify_by_pspec(G_OBJECT(self), shimatta_opengl_texture_props[PROP_TEXTURE_WRAP_T]);
|
||||
}
|
||||
|
||||
void shimatta_opengl_texture_set_min_filter(ShimattaOpenglTexture *self, int min_filter)
|
||||
{
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self));
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
|
||||
|
||||
g_object_notify_by_pspec(G_OBJECT(self), shimatta_opengl_texture_props[PROP_TEXTURE_MIN_FILTER]);
|
||||
}
|
||||
|
||||
void shimatta_opengl_texture_set_mag_filter(ShimattaOpenglTexture *self, int mag_filter)
|
||||
{
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self));
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
|
||||
|
||||
g_object_notify_by_pspec(G_OBJECT(self), shimatta_opengl_texture_props[PROP_TEXTURE_MAG_FILTER]);
|
||||
}
|
||||
|
||||
void shimatta_opengl_texture_set_gen_mipmap(ShimattaOpenglTexture *self, gboolean gen_mipmap)
|
||||
{
|
||||
ShimattaOpenglTexturePrivate *priv;
|
||||
|
||||
priv = shimatta_opengl_texture_get_instance_private(self);
|
||||
g_return_if_fail(!!priv);
|
||||
|
||||
priv->generate_mipmap = gen_mipmap;
|
||||
}
|
||||
|
||||
int shimatta_opengl_texture_get_wrap_s(ShimattaOpenglTexture *self)
|
||||
{
|
||||
GLint val;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &val);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
int shimatta_opengl_texture_get_wrap_t(ShimattaOpenglTexture *self)
|
||||
{
|
||||
GLint val;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &val);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
int shimatta_opengl_texture_get_mag_filter(ShimattaOpenglTexture *self)
|
||||
{
|
||||
GLint val;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &val);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
int shimatta_opengl_texture_get_min_filter(ShimattaOpenglTexture *self)
|
||||
{
|
||||
GLint val;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &val);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
gboolean shimatta_opengl_texture_get_gen_mipmap(ShimattaOpenglTexture *self)
|
||||
{
|
||||
ShimattaOpenglTexturePrivate *priv;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
|
||||
priv = shimatta_opengl_texture_get_instance_private(self);
|
||||
|
||||
return priv->generate_mipmap;
|
||||
}
|
2
stb/stb-implementation.c
Normal file
2
stb/stb-implementation.c
Normal file
@@ -0,0 +1,2 @@
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include <stb/stb_image.h>
|
Reference in New Issue
Block a user