Compare commits
6 Commits
c2e8301243
...
dev
Author | SHA1 | Date | |
---|---|---|---|
97ac18d3d2 | |||
c4291dcc20 | |||
74fd10883c | |||
93fb12eb24 | |||
97d11cf2b0 | |||
8837de9e2a |
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
[submodule "cglm/cglm"]
|
||||
path = cglm/cglm
|
||||
url = https://github.com/recp/cglm.git
|
@@ -1,17 +1,20 @@
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||||
cmake_minimum_required(VERSION 3.5)
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||||
project(shimatta-opengl LANGUAGES C)
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||||
|
||||
add_subdirectory(cglm)
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||||
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_search_module(GLIB REQUIRED glib-2.0)
|
||||
pkg_check_modules(EPOXY REQUIRED epoxy)
|
||||
|
||||
add_compile_options(-Wall -Wextra -Wold-style-declaration -Wuninitialized -Wmaybe-uninitialized -Wunused-parameter)
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||||
aux_source_directory("src" SRC_DIR)
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aux_source_directory("stb" STB_DIR)
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||||
|
||||
add_library(${PROJECT_NAME} SHARED ${SRC_DIR})
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||||
add_library(${PROJECT_NAME} SHARED ${SRC_DIR} ${STB_DIR})
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||||
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${EPOXY_INCLUDE_DIRS})
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||||
target_link_libraries(${PROJECT_NAME} PUBLIC ${GLIB_LDFLAGS} ${EPOXY_LDFLAGS})
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target_link_libraries(${PROJECT_NAME} PUBLIC ${GLIB_LDFLAGS} ${EPOXY_LDFLAGS} cglm)
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||||
target_link_directories(${PROJECT_NAME} PUBLIC ${GLIB_LINK_DIRS} ${EPOXY_LINK_DIRS})
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||||
target_include_directories(${PROJECT_NAME} PUBLIC ${GLIB_INCLUDE_DIRS})
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||||
|
||||
|
13
cglm/CMakeLists.txt
Normal file
13
cglm/CMakeLists.txt
Normal file
@@ -0,0 +1,13 @@
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project(cglm)
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cmake_minimum_required(VERSION 2.8)
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||||
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||||
include_directories(${GLIB_INCLUDE_DIRS} ${GTK3_INCLUDE_DIRS} ${CAIRO_INCLUDE_DIRS} ${OPENCL_INCLUDE_DIRS})
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link_directories(${GLIB_LINK_DIRS} ${GTK3_LINK_DIRS} ${CAIRO_LINK_DIRS})
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add_definitions(${GLIB2_CFLAGS_OTHER})
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aux_source_directory("cglm/src" SOURCES)
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add_library(${PROJECT_NAME} STATIC ${SOURCES})
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add_compile_options(-Wall -std=gnu99 -O3 -Wstrict-aliasing=2 -fstrict-aliasing -pedantic)
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target_include_directories(${PROJECT_NAME} PUBLIC "cglm/include")
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||||
|
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target_link_libraries(${PROJECT_NAME} m)
|
1
cglm/cglm
Submodule
1
cglm/cglm
Submodule
Submodule cglm/cglm added at 79c44fdbfa
33
include/shimatta-opengl-colored-triangle.h
Normal file
33
include/shimatta-opengl-colored-triangle.h
Normal file
@@ -0,0 +1,33 @@
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||||
/*
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||||
* This file is part of Shimatta OpenGL.
|
||||
*
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||||
* Shimatta OpenGL is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License version 2 as
|
||||
* published by the Free Software Foundation.
|
||||
*
|
||||
* Shimatta OpenGL is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
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* along with GtkGraphView. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef _SHIMATTA_OPENGL_COLORED_TRIANGLE_H_
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#define _SHIMATTA_OPENGL_COLORED_TRIANGLE_H_
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#include <shimatta-opengl-graphics.h>
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#include <shimatta-opengl-program.h>
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G_BEGIN_DECLS
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#define SHIMATTA_TYPE_OPENGL_COLORED_TRIANGLE (shimatta_opengl_colored_triangle_get_type())
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G_DECLARE_FINAL_TYPE(ShimattaOpenglColoredTriangle, shimatta_opengl_colored_triangle, SHIMATTA, OPENGL_COLORED_TRIANGLE, ShimattaOpenglGraphics);
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ShimattaOpenglGraphics *shimatta_opengl_colored_triangle_new(ShimattaOpenglProgram *prog, const vec3 color, const vec3* vertecies);
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G_END_DECLS
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#endif /* _SHIMATTA_OPENGL_COLORED_TRIANGLE_H_ */
|
46
include/shimatta-opengl-graphics.h
Normal file
46
include/shimatta-opengl-graphics.h
Normal file
@@ -0,0 +1,46 @@
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||||
/*
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||||
* This file is part of Shimatta OpenGL.
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||||
*
|
||||
* Shimatta OpenGL is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License version 2 as
|
||||
* published by the Free Software Foundation.
|
||||
*
|
||||
* Shimatta OpenGL is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with GtkGraphView. If not, see <https://www.gnu.org/licenses/>.
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||||
*/
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||||
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||||
#ifndef _SHIMATTA_OPENGL_GRAPHICS_H_
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#define _SHIMATTA_OPENGL_GRAPHICS_H_
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#include <glib.h>
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||||
#include <glib-object.h>
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#include <cglm/cglm.h>
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G_BEGIN_DECLS
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||||
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||||
#define SHIMATTA_TYPE_OPENGL_GRAPHICS (shimatta_opengl_graphics_get_type())
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G_DECLARE_DERIVABLE_TYPE(ShimattaOpenglGraphics, shimatta_opengl_graphics, SHIMATTA, OPENGL_GRAPHICS, GObject);
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struct _ShimattaOpenglGraphicsClass {
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GObjectClass super_class;
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int (*realize)(ShimattaOpenglGraphics *graphics);
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||||
void (*draw)(ShimattaOpenglGraphics *graphics);
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||||
void (*draw_with_model_matrix)(ShimattaOpenglGraphics *graphics, mat4 model_matrix, mat4 normal_matrix);
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};
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int shimatta_opengl_graphics_realize(ShimattaOpenglGraphics *graphics);
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void shimatta_opengl_graphics_draw(ShimattaOpenglGraphics *graphics);
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void shimatta_opengl_graphics_draw_with_model_matrix(ShimattaOpenglGraphics *graphics, mat4 model_matrix, mat4 normal_matrix);
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||||
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||||
G_END_DECLS
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||||
|
||||
#endif /* _SHIMATTA_OPENGL_GRAPHICS_H_ */
|
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
* This file is part of Shimatta OpenGL.
|
||||
*
|
||||
* Foobar is free software: you can redistribute it and/or modify
|
||||
* Shimatta OpenGL is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License version 2 as
|
||||
* published by the Free Software Foundation.
|
||||
*
|
||||
@@ -14,8 +14,12 @@
|
||||
* along with GtkGraphView. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _SHIMATTA_OPENGL_PROGRAM_H_
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||||
#define _SHIMATTA_OPENGL_PROGRAM_H_
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||||
|
||||
#include <glib.h>
|
||||
#include <glib-object.h>
|
||||
#include <cglm/cglm.h>
|
||||
|
||||
G_BEGIN_DECLS
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||||
|
||||
@@ -72,4 +76,38 @@ int shimatta_opengl_program_use(ShimattaOpenglProgram *program);
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||||
*/
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||||
gboolean shimatta_opengl_program_is_compiled(ShimattaOpenglProgram *program);
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||||
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||||
/**
|
||||
* @brief Get the location of a uniform of a given shader program
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||||
* @param program Shader program
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||||
* @param uniform_name Name of the uniform parameter
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||||
* @return Location. -1 if error.
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||||
*/
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||||
int shimatta_opengl_program_get_uniform_location(ShimattaOpenglProgram *program, const char *uniform_name);
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||||
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||||
/**
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||||
* @brief Get the location of an Attribute of a given shader program
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||||
* @param program Shader program
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||||
* @param attrib_name Name of the attribute
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||||
* @return Location of attribute. -1 if error.
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||||
*/
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||||
int shimatta_opengl_program_get_attrib_location(ShimattaOpenglProgram *program, const char *attrib_name);
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||||
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||||
void shimatta_opengl_program_set_uniform_float(ShimattaOpenglProgram *program, const char *uniform, float value);
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||||
|
||||
void shimatta_opengl_program_set_uniform_int(ShimattaOpenglProgram *program, const char *uniform, int value);
|
||||
|
||||
void shimatta_opengl_program_set_uniform_vec2(ShimattaOpenglProgram *program, const char *uniform, vec2 value);
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||||
|
||||
void shimatta_opengl_program_set_uniform_vec3(ShimattaOpenglProgram *program, const char *uniform, vec3 value);
|
||||
|
||||
void shimatta_opengl_program_set_uniform_vec4(ShimattaOpenglProgram *program, const char *uniform, vec4 value);
|
||||
|
||||
void shimatta_opengl_program_set_uniform_mat2(ShimattaOpenglProgram *program, const char *uniform, mat2 value);
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||||
|
||||
void shimatta_opengl_program_set_uniform_mat3(ShimattaOpenglProgram *program, const char *uniform, mat3 value);
|
||||
|
||||
void shimatta_opengl_program_set_uniform_mat4(ShimattaOpenglProgram *program, const char *uniform, mat4 value);
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||||
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||||
G_END_DECLS
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||||
|
||||
#endif /* _SHIMATTA_OPENGL_PROGRAM_H_ */
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||||
|
53
include/shimatta-opengl-texture.h
Normal file
53
include/shimatta-opengl-texture.h
Normal file
@@ -0,0 +1,53 @@
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||||
#ifndef _SHIMATTA_OPENGL_TEXTURE_H_
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||||
#define _SHIMATTA_OPENGL_TEXTURE_H_
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||||
|
||||
#include <glib.h>
|
||||
#include <glib-object.h>
|
||||
#include <epoxy/gl.h>
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||||
|
||||
G_BEGIN_DECLS
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||||
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||||
#define SHIMATTA_TYPE_OPENGL_TEXTURE (shimatta_opengl_texture_get_type())
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G_DECLARE_DERIVABLE_TYPE(ShimattaOpenglTexture, shimatta_opengl_texture, SHIMATTA, OPENGL_TEXTURE, GObject);
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||||
|
||||
struct _ShimattaOpenglTextureClass {
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GObjectClass super;
|
||||
void (*use)(ShimattaOpenglTexture *texture);
|
||||
int (*use_in_slot)(ShimattaOpenglTexture *texture, unsigned int slot);
|
||||
};
|
||||
|
||||
void shimatta_opengl_texture_use(ShimattaOpenglTexture *texture);
|
||||
|
||||
int shimatta_opengl_texture_use_in_slot(ShimattaOpenglTexture *texture, unsigned int slot);
|
||||
|
||||
ShimattaOpenglTexture *shimatta_opengl_texture_new(void);
|
||||
|
||||
int shimatta_opengl_texture_set_data(ShimattaOpenglTexture *texture, unsigned int width, unsigned int height,
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||||
GLenum format, void *buffer);
|
||||
|
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int shimatta_opengl_texture_set_data_from_image(ShimattaOpenglTexture *texture, const char *path);
|
||||
|
||||
void shimatta_opengl_texture_set_wrap_s(ShimattaOpenglTexture *self, int wrap_s);
|
||||
|
||||
void shimatta_opengl_texture_set_wrap_t(ShimattaOpenglTexture *self, int wrap_t);
|
||||
|
||||
void shimatta_opengl_texture_set_min_filter(ShimattaOpenglTexture *self, int min_filter);
|
||||
|
||||
void shimatta_opengl_texture_set_mag_filter(ShimattaOpenglTexture *self, int mag_filter);
|
||||
|
||||
void shimatta_opengl_texture_set_gen_mipmap(ShimattaOpenglTexture *self, gboolean gen_mipmap);
|
||||
|
||||
int shimatta_opengl_texture_get_wrap_s(ShimattaOpenglTexture *self);
|
||||
|
||||
int shimatta_opengl_texture_get_wrap_t(ShimattaOpenglTexture *self);
|
||||
|
||||
int shimatta_opengl_texture_get_mag_filter(ShimattaOpenglTexture *self);
|
||||
|
||||
int shimatta_opengl_texture_get_min_filter(ShimattaOpenglTexture *self);
|
||||
|
||||
gboolean shimatta_opengl_texture_get_gen_mipmap(ShimattaOpenglTexture *self);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* _SHIMATTA_OPENGL_TEXTURE_H_ */
|
7656
include/stb/stb_image.h
Normal file
7656
include/stb/stb_image.h
Normal file
File diff suppressed because it is too large
Load Diff
147
src/shimatta-opengl-colored-triangle.c
Normal file
147
src/shimatta-opengl-colored-triangle.c
Normal file
@@ -0,0 +1,147 @@
|
||||
/*
|
||||
* This file is part of Shimatta OpenGL.
|
||||
*
|
||||
* Shimatta OpenGL is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License version 2 as
|
||||
* published by the Free Software Foundation.
|
||||
*
|
||||
* Shimatta OpenGL is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with GtkGraphView. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <shimatta-opengl-colored-triangle.h>
|
||||
#include <shimatta-opengl-program.h>
|
||||
#include <epoxy/gl.h>
|
||||
|
||||
struct _ShimattaOpenglColoredTriangle {
|
||||
ShimattaOpenglGraphics super;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
vec3 color;
|
||||
vec3 vertecies[3];
|
||||
GLuint vao;
|
||||
GLuint vbo;
|
||||
ShimattaOpenglProgram *prog;
|
||||
} ShimattaOpenglColoredTrianglePrivate;
|
||||
|
||||
G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglColoredTriangle, shimatta_opengl_colored_triangle, SHIMATTA_TYPE_OPENGL_GRAPHICS);
|
||||
|
||||
static int realize(ShimattaOpenglGraphics *self)
|
||||
{
|
||||
ShimattaOpenglColoredTrianglePrivate *priv;
|
||||
|
||||
priv = shimatta_opengl_colored_triangle_get_instance_private(SHIMATTA_OPENGL_COLORED_TRIANGLE(self));
|
||||
|
||||
glGenVertexArrays(1, &priv->vao);
|
||||
glBindVertexArray(priv->vao);
|
||||
glGenBuffers(1, &priv->vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, priv->vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vec3)*3, priv->vertecies, GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), (void *)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void draw(ShimattaOpenglGraphics *self)
|
||||
{
|
||||
ShimattaOpenglColoredTrianglePrivate *priv;
|
||||
|
||||
priv = shimatta_opengl_colored_triangle_get_instance_private(SHIMATTA_OPENGL_COLORED_TRIANGLE(self));
|
||||
|
||||
shimatta_opengl_program_use(priv->prog);
|
||||
shimatta_opengl_program_set_uniform_vec3(priv->prog, "color", priv->color);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
glBindVertexArray(priv->vao);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
}
|
||||
|
||||
static void draw_with_model_matrix(ShimattaOpenglGraphics *self, mat4 m, mat4 n)
|
||||
{
|
||||
(void)m;
|
||||
(void)n;
|
||||
draw(self);
|
||||
}
|
||||
|
||||
static void shimatta_opengl_colored_triangle_dispose(GObject *obj)
|
||||
{
|
||||
ShimattaOpenglColoredTriangle *self;
|
||||
ShimattaOpenglColoredTrianglePrivate *priv;
|
||||
|
||||
self = SHIMATTA_OPENGL_COLORED_TRIANGLE(obj);
|
||||
priv = shimatta_opengl_colored_triangle_get_instance_private(self);
|
||||
|
||||
if (priv->vao) {
|
||||
glDeleteVertexArrays(1, &priv->vao);
|
||||
priv->vao = 0;
|
||||
}
|
||||
|
||||
if (priv->vbo) {
|
||||
glDeleteBuffers(1, &priv->vbo);
|
||||
priv->vbo = 0;
|
||||
}
|
||||
|
||||
g_clear_object(&priv->prog);
|
||||
|
||||
G_OBJECT_CLASS(shimatta_opengl_colored_triangle_parent_class)->dispose(obj);
|
||||
}
|
||||
|
||||
void shimatta_opengl_colored_triangle_class_init(ShimattaOpenglColoredTriangleClass *klass)
|
||||
{
|
||||
ShimattaOpenglGraphicsClass *gclass;
|
||||
GObjectClass *oclass;
|
||||
|
||||
gclass = SHIMATTA_OPENGL_GRAPHICS_CLASS(klass);
|
||||
oclass = G_OBJECT_CLASS(klass);
|
||||
|
||||
gclass->draw = draw;
|
||||
gclass->realize = realize;
|
||||
gclass->draw_with_model_matrix = draw_with_model_matrix;
|
||||
oclass->dispose = shimatta_opengl_colored_triangle_dispose;
|
||||
}
|
||||
|
||||
void shimatta_opengl_colored_triangle_init(ShimattaOpenglColoredTriangle *self)
|
||||
{
|
||||
ShimattaOpenglColoredTrianglePrivate *priv;
|
||||
|
||||
priv = shimatta_opengl_colored_triangle_get_instance_private(self);
|
||||
priv->color[0] = 0.0f;
|
||||
priv->color[1] = 0.0f;
|
||||
priv->color[2] = 0.0f;
|
||||
}
|
||||
|
||||
ShimattaOpenglGraphics *shimatta_opengl_colored_triangle_new(ShimattaOpenglProgram *prog, const vec3 color, const vec3* vertecies)
|
||||
{
|
||||
ShimattaOpenglGraphics *ret;
|
||||
ShimattaOpenglColoredTrianglePrivate *priv;
|
||||
|
||||
ret = g_object_new(SHIMATTA_TYPE_OPENGL_COLORED_TRIANGLE, NULL);
|
||||
|
||||
priv = shimatta_opengl_colored_triangle_get_instance_private(SHIMATTA_OPENGL_COLORED_TRIANGLE(ret));
|
||||
priv->prog = prog;
|
||||
g_object_ref(prog);
|
||||
|
||||
priv->vertecies[0][0] = vertecies[0][0];
|
||||
priv->vertecies[0][1] = vertecies[0][1];
|
||||
priv->vertecies[0][2] = vertecies[0][2];
|
||||
|
||||
priv->vertecies[1][0] = vertecies[1][0];
|
||||
priv->vertecies[1][1] = vertecies[1][1];
|
||||
priv->vertecies[1][2] = vertecies[1][2];
|
||||
|
||||
priv->vertecies[2][0] = vertecies[2][0];
|
||||
priv->vertecies[2][1] = vertecies[2][1];
|
||||
priv->vertecies[2][2] = vertecies[2][2];
|
||||
|
||||
priv->color[0] = color[0];
|
||||
priv->color[1] = color[1];
|
||||
priv->color[2] = color[2];
|
||||
|
||||
return ret;
|
||||
}
|
101
src/shimatta-opengl-graphics.c
Normal file
101
src/shimatta-opengl-graphics.c
Normal file
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
* This file is part of Shimatta OpenGL.
|
||||
*
|
||||
* Shimatta OpenGL is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License version 2 as
|
||||
* published by the Free Software Foundation.
|
||||
*
|
||||
* Shimatta OpenGL is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with GtkGraphView. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <shimatta-opengl-graphics.h>
|
||||
|
||||
typedef struct {
|
||||
gpointer dummy[12];
|
||||
} ShimattaOpenglGraphicsPrivate;
|
||||
|
||||
G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglGraphics, shimatta_opengl_graphics, G_TYPE_OBJECT);
|
||||
|
||||
static void shimatta_opengl_graphics_dispose(GObject *self)
|
||||
{
|
||||
G_OBJECT_CLASS(shimatta_opengl_graphics_parent_class)->dispose(self);
|
||||
}
|
||||
|
||||
static void draw_dummy(ShimattaOpenglGraphics *graphics)
|
||||
{
|
||||
(void)graphics;
|
||||
|
||||
g_warning("Object does not implement draw function");
|
||||
}
|
||||
|
||||
static void draw_dummy_with_matrix(ShimattaOpenglGraphics *graphics, mat4 model_matrix, mat4 normal_matrix)
|
||||
{
|
||||
(void)graphics;
|
||||
(void)model_matrix;
|
||||
(void)normal_matrix;
|
||||
|
||||
g_warning("Object does not implement draw_with_model_matrix function");
|
||||
}
|
||||
|
||||
static int realize_dummy(ShimattaOpenglGraphics *graphics)
|
||||
{
|
||||
(void)graphics;
|
||||
|
||||
g_warning("Object does not implement relize function");
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void shimatta_opengl_graphics_class_init(ShimattaOpenglGraphicsClass *klass)
|
||||
{
|
||||
(void)klass;
|
||||
GObjectClass *oclass;
|
||||
|
||||
oclass = G_OBJECT_CLASS(klass);
|
||||
oclass->dispose = shimatta_opengl_graphics_dispose;
|
||||
|
||||
klass->draw = draw_dummy;
|
||||
klass->draw_with_model_matrix = draw_dummy_with_matrix;
|
||||
klass->realize = realize_dummy;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
static void shimatta_opengl_graphics_init(ShimattaOpenglGraphics *self)
|
||||
{
|
||||
(void)self;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
int shimatta_opengl_graphics_realize(ShimattaOpenglGraphics *graphics)
|
||||
{
|
||||
ShimattaOpenglGraphicsClass *klass;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_GRAPHICS(graphics), -1001);
|
||||
klass = SHIMATTA_OPENGL_GRAPHICS_GET_CLASS(graphics);
|
||||
return klass->realize(graphics);
|
||||
}
|
||||
|
||||
void shimatta_opengl_graphics_draw(ShimattaOpenglGraphics *graphics)
|
||||
{
|
||||
ShimattaOpenglGraphicsClass *klass;
|
||||
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_GRAPHICS(graphics));
|
||||
klass = SHIMATTA_OPENGL_GRAPHICS_GET_CLASS(graphics);
|
||||
klass->draw(graphics);
|
||||
}
|
||||
|
||||
void shimatta_opengl_graphics_draw_with_model_matrix(ShimattaOpenglGraphics *graphics, mat4 model_matrix, mat4 normal_matrix)
|
||||
{
|
||||
ShimattaOpenglGraphicsClass *klass;
|
||||
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_GRAPHICS(graphics));
|
||||
klass = SHIMATTA_OPENGL_GRAPHICS_GET_CLASS(graphics);
|
||||
klass->draw_with_model_matrix(graphics, model_matrix, normal_matrix);
|
||||
}
|
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
* This file is part of Shimatta OpenGL.
|
||||
*
|
||||
* Foobar is free software: you can redistribute it and/or modify
|
||||
* Shimatta OpenGL is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License version 2 as
|
||||
* published by the Free Software Foundation.
|
||||
*
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
#include <shimatta-opengl-program.h>
|
||||
#include <epoxy/gl.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
struct _ShimattaOpenglProgram {
|
||||
GObject super;
|
||||
@@ -62,6 +64,8 @@ static void shimatta_opengl_program_dispose(GObject *self)
|
||||
if (priv->geometry_file)
|
||||
g_free(priv->geometry_file);
|
||||
|
||||
G_OBJECT_CLASS(shimatta_opengl_program_parent_class)->dispose(self);
|
||||
|
||||
}
|
||||
|
||||
static void shimatta_opengl_program_class_init(ShimattaOpenglProgramClass *klass)
|
||||
@@ -149,12 +153,44 @@ gboolean shimatta_opengl_program_is_compiled(ShimattaOpenglProgram *program)
|
||||
return priv->compiled;
|
||||
}
|
||||
|
||||
static char *load_shader_from_source_file(const char *src_file)
|
||||
/**
|
||||
* @brief This function loads the entire content of a file into a zero-terminated string
|
||||
* @param src_file Path to the source file
|
||||
* @return Newly created buffer containing file content. NULL in case of an error.
|
||||
* @note The returend buffer has to be deleted by the caller using g_free()
|
||||
*/
|
||||
static gchar *load_shader_from_source_file(const char *src_file)
|
||||
{
|
||||
FILE *fil;
|
||||
long int end_position;
|
||||
gchar *file_content;
|
||||
|
||||
if (!src_file)
|
||||
return NULL;
|
||||
|
||||
fil = fopen(src_file, "rb");
|
||||
if (!fil) {
|
||||
g_warning("Shader source file not found: %s", src_file);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Get length of file */
|
||||
fseek(fil, 0, SEEK_END);
|
||||
end_position = ftell(fil);
|
||||
fseek(fil, 0, SEEK_SET);
|
||||
|
||||
/* Allocate memory for file content */
|
||||
file_content = (gchar *)g_malloc(end_position + 1);
|
||||
fread(file_content, 1, end_position, fil);
|
||||
fclose(fil);
|
||||
|
||||
/* Append null terminator */
|
||||
file_content[end_position] = '\0';
|
||||
|
||||
return file_content;
|
||||
}
|
||||
|
||||
static int compile_shader(const char *src, char *error_text, size_t error_text_size, gboolean use_error,
|
||||
static int compile_shader(const gchar *src, char *error_text, size_t error_text_size, gboolean use_error,
|
||||
GLuint shader_type, GLuint *shader_id_out)
|
||||
{
|
||||
GLuint shader_id;
|
||||
@@ -186,7 +222,7 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
|
||||
{
|
||||
gboolean use_error = FALSE;
|
||||
ShimattaOpenglProgramPrivate *priv;
|
||||
char *shader_source_code;
|
||||
gchar *shader_source_code;
|
||||
int ret_val = 0;
|
||||
int status;
|
||||
GLint success;
|
||||
@@ -195,8 +231,10 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program), -1001);
|
||||
|
||||
if (error_text && error_text_size > 0)
|
||||
if (error_text && error_text_size > 0) {
|
||||
use_error = TRUE;
|
||||
error_text[0] = 0;
|
||||
}
|
||||
|
||||
priv = shimatta_opengl_program_get_instance_private(program);
|
||||
|
||||
@@ -224,7 +262,7 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
|
||||
status = compile_shader(shader_source_code, error_text, error_text_size, use_error, GL_VERTEX_SHADER,
|
||||
&vertex_shader);
|
||||
|
||||
free(shader_source_code);
|
||||
g_free(shader_source_code);
|
||||
|
||||
if (status) {
|
||||
ret_val = -2;
|
||||
@@ -251,7 +289,7 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
|
||||
status = compile_shader(shader_source_code, error_text, error_text_size, use_error, GL_FRAGMENT_SHADER,
|
||||
&fragment_shader);
|
||||
|
||||
free(shader_source_code);
|
||||
g_free(shader_source_code);
|
||||
|
||||
if (status) {
|
||||
ret_val = -2;
|
||||
@@ -278,7 +316,7 @@ int shimatta_opengl_program_compile(ShimattaOpenglProgram *program, char *error_
|
||||
status = compile_shader(shader_source_code, error_text, error_text_size, use_error, GL_GEOMETRY_SHADER,
|
||||
&geometry_shader);
|
||||
|
||||
free(shader_source_code);
|
||||
g_free(shader_source_code);
|
||||
|
||||
if (status) {
|
||||
ret_val = -2;
|
||||
@@ -309,3 +347,139 @@ return_value:
|
||||
|
||||
return ret_val;
|
||||
}
|
||||
|
||||
int shimatta_opengl_program_get_uniform_location(ShimattaOpenglProgram *program, const char *uniform_name)
|
||||
{
|
||||
int ret;
|
||||
ShimattaOpenglProgramPrivate *priv;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program), -1001);
|
||||
if (!uniform_name)
|
||||
return -1002;
|
||||
|
||||
if (!shimatta_opengl_program_is_compiled(program)) {
|
||||
g_warning("Trying to get Uniform location of %s for not loaded shader program", uniform_name);
|
||||
return -1;
|
||||
}
|
||||
|
||||
priv = shimatta_opengl_program_get_instance_private(program);
|
||||
ret = glGetUniformLocation(priv->shader_id, (const GLchar *)uniform_name);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int shimatta_opengl_program_get_attrib_location(ShimattaOpenglProgram *program, const char *attrib_name)
|
||||
{
|
||||
int ret;
|
||||
ShimattaOpenglProgramPrivate *priv;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program), -1001);
|
||||
if (!attrib_name)
|
||||
return -1002;
|
||||
|
||||
if (!shimatta_opengl_program_is_compiled(program)) {
|
||||
g_warning("Trying to get Attribute location of %s for not loaded shader program", attrib_name);
|
||||
return -1;
|
||||
}
|
||||
|
||||
priv = shimatta_opengl_program_get_instance_private(program);
|
||||
ret = glGetAttribLocation(priv->shader_id, (const GLchar *)attrib_name);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void shimatta_opengl_program_set_uniform_float(ShimattaOpenglProgram *program, const char *uniform, float value)
|
||||
{
|
||||
int loc;
|
||||
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||
g_return_if_fail(uniform != NULL);
|
||||
|
||||
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||
if (loc >= 0)
|
||||
glUniform1f(loc, value);
|
||||
}
|
||||
|
||||
void shimatta_opengl_program_set_uniform_int(ShimattaOpenglProgram *program, const char *uniform, int value)
|
||||
{
|
||||
int loc;
|
||||
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||
g_return_if_fail(uniform != NULL);
|
||||
|
||||
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||
if (loc >= 0)
|
||||
glUniform1i(loc, value);
|
||||
}
|
||||
|
||||
void shimatta_opengl_program_set_uniform_vec2(ShimattaOpenglProgram *program, const char *uniform, vec2 value)
|
||||
{
|
||||
int loc;
|
||||
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||
g_return_if_fail(uniform != NULL);
|
||||
|
||||
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||
if (loc >= 0)
|
||||
glUniform2fv(loc, 1, value);
|
||||
}
|
||||
|
||||
void shimatta_opengl_program_set_uniform_vec3(ShimattaOpenglProgram *program, const char *uniform, vec3 value)
|
||||
{
|
||||
int loc;
|
||||
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||
g_return_if_fail(uniform != NULL);
|
||||
|
||||
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||
if (loc >= 0)
|
||||
glUniform3fv(loc, 1, value);
|
||||
}
|
||||
|
||||
void shimatta_opengl_program_set_uniform_vec4(ShimattaOpenglProgram *program, const char *uniform, vec4 value)
|
||||
{
|
||||
int loc;
|
||||
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||
g_return_if_fail(uniform != NULL);
|
||||
|
||||
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||
if (loc >= 0)
|
||||
glUniform4fv(loc, 1, value);
|
||||
}
|
||||
|
||||
void shimatta_opengl_program_set_uniform_mat2(ShimattaOpenglProgram *program, const char *uniform, mat2 value)
|
||||
{
|
||||
int loc;
|
||||
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||
g_return_if_fail(uniform != NULL);
|
||||
|
||||
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||
if (loc >= 0)
|
||||
glUniformMatrix2fv(loc, 1, GL_FALSE, &value[0][0]);
|
||||
}
|
||||
|
||||
void shimatta_opengl_program_set_uniform_mat3(ShimattaOpenglProgram *program, const char *uniform, mat3 value)
|
||||
{
|
||||
int loc;
|
||||
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||
g_return_if_fail(uniform != NULL);
|
||||
|
||||
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||
if (loc >= 0)
|
||||
glUniformMatrix3fv(loc, 1, GL_FALSE, &value[0][0]);
|
||||
}
|
||||
|
||||
void shimatta_opengl_program_set_uniform_mat4(ShimattaOpenglProgram *program, const char *uniform, mat4 value)
|
||||
{
|
||||
int loc;
|
||||
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_PROGRAM(program));
|
||||
g_return_if_fail(uniform != NULL);
|
||||
|
||||
loc = shimatta_opengl_program_get_uniform_location(program, uniform);
|
||||
if (loc >= 0)
|
||||
glUniformMatrix4fv(loc, 1, GL_FALSE, &value[0][0]);
|
||||
}
|
||||
|
351
src/shimatta-opengl-texture.c
Normal file
351
src/shimatta-opengl-texture.c
Normal file
@@ -0,0 +1,351 @@
|
||||
#include <shimatta-opengl-texture.h>
|
||||
#include <stb/stb_image.h>
|
||||
#include <epoxy/gl.h>
|
||||
|
||||
typedef struct {
|
||||
gboolean generate_mipmap;
|
||||
GLuint texture_id;
|
||||
} ShimattaOpenglTexturePrivate;
|
||||
|
||||
enum shimatta_opengl_texture_properties {
|
||||
PROP_TEXTURE_WRAP_S = 1,
|
||||
PROP_TEXTURE_WRAP_T,
|
||||
PROP_TEXTURE_MIN_FILTER,
|
||||
PROP_TEXTURE_MAG_FILTER,
|
||||
PROP_TEXTURE_GEN_MIPMAP,
|
||||
N_PROPS_TEXTURE
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE_WITH_PRIVATE(ShimattaOpenglTexture, shimatta_opengl_texture, G_TYPE_OBJECT);
|
||||
|
||||
static int shimatta_opengl_texure_use_default_impl(ShimattaOpenglTexture *texture, unsigned int slot, gboolean use_slot)
|
||||
{
|
||||
ShimattaOpenglTexturePrivate *priv;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
|
||||
|
||||
priv = shimatta_opengl_texture_get_instance_private(texture);
|
||||
|
||||
if (use_slot) {
|
||||
if (slot > 31)
|
||||
return -1002;
|
||||
else
|
||||
glActiveTexture(GL_TEXTURE0+slot);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, priv->texture_id);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int use_in_slot_default(ShimattaOpenglTexture *texture, unsigned int slot)
|
||||
{
|
||||
return shimatta_opengl_texure_use_default_impl(texture, slot, TRUE);
|
||||
}
|
||||
|
||||
static void use_default(ShimattaOpenglTexture *texture)
|
||||
{
|
||||
(void)shimatta_opengl_texure_use_default_impl(texture, 0U, FALSE);
|
||||
}
|
||||
|
||||
static void shimatta_opengl_texture_dispose(ShimattaOpenglTexture *self)
|
||||
{
|
||||
ShimattaOpenglTexturePrivate *priv;
|
||||
|
||||
priv = shimatta_opengl_texture_get_instance_private(self);
|
||||
|
||||
if (priv->texture_id) {
|
||||
glDeleteTextures(1, &priv->texture_id);
|
||||
priv->texture_id = 0;
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS(shimatta_opengl_texture_parent_class)->dispose(G_OBJECT(self));
|
||||
}
|
||||
|
||||
static void shimatta_opengl_texture_get_property(GObject *obj, guint id, GValue *val, GParamSpec *spec)
|
||||
{
|
||||
ShimattaOpenglTexture *self;
|
||||
|
||||
self = SHIMATTA_OPENGL_TEXTURE(obj);
|
||||
|
||||
switch (id) {
|
||||
case PROP_TEXTURE_WRAP_S:
|
||||
g_value_set_int(val, shimatta_opengl_texture_get_wrap_s(self));
|
||||
break;
|
||||
case PROP_TEXTURE_WRAP_T:
|
||||
g_value_set_int(val, shimatta_opengl_texture_get_wrap_t(self));
|
||||
break;
|
||||
case PROP_TEXTURE_GEN_MIPMAP:
|
||||
g_value_set_boolean(val, shimatta_opengl_texture_get_gen_mipmap(self));
|
||||
break;
|
||||
case PROP_TEXTURE_MAG_FILTER:
|
||||
g_value_set_int(val, shimatta_opengl_texture_get_mag_filter(self));
|
||||
break;
|
||||
case PROP_TEXTURE_MIN_FILTER:
|
||||
g_value_set_int(val, shimatta_opengl_texture_get_min_filter(self));
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID(obj, id, spec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void shimatta_opengl_texture_set_property(GObject *obj, guint id, const GValue *value, GParamSpec *spec)
|
||||
{
|
||||
ShimattaOpenglTexture *self;
|
||||
|
||||
self = SHIMATTA_OPENGL_TEXTURE(obj);
|
||||
|
||||
switch (id) {
|
||||
case PROP_TEXTURE_WRAP_S:
|
||||
shimatta_opengl_texture_set_wrap_s(self, g_value_get_int(value));
|
||||
break;
|
||||
case PROP_TEXTURE_WRAP_T:
|
||||
shimatta_opengl_texture_set_wrap_t(self, g_value_get_int(value));
|
||||
break;
|
||||
case PROP_TEXTURE_GEN_MIPMAP:
|
||||
shimatta_opengl_texture_set_gen_mipmap(self, g_value_get_boolean(value));
|
||||
break;
|
||||
case PROP_TEXTURE_MAG_FILTER:
|
||||
shimatta_opengl_texture_set_mag_filter(self, g_value_get_int(value));
|
||||
break;
|
||||
case PROP_TEXTURE_MIN_FILTER:
|
||||
shimatta_opengl_texture_set_min_filter(self, g_value_get_int(value));
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID(obj, id, spec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static GParamSpec *shimatta_opengl_texture_props[N_PROPS_TEXTURE] = {NULL, };
|
||||
|
||||
static void shimatta_opengl_texture_class_init(ShimattaOpenglTextureClass *klass)
|
||||
{
|
||||
GObjectClass *gclass;
|
||||
|
||||
gclass = G_OBJECT_CLASS(klass);
|
||||
|
||||
klass->use = use_default;
|
||||
klass->use_in_slot = use_in_slot_default;
|
||||
|
||||
gclass->dispose = (void (*)(GObject *))shimatta_opengl_texture_dispose;
|
||||
gclass->set_property = shimatta_opengl_texture_set_property;
|
||||
gclass->get_property = shimatta_opengl_texture_get_property;
|
||||
|
||||
shimatta_opengl_texture_props[PROP_TEXTURE_WRAP_S] =
|
||||
g_param_spec_int("wrap-s", "WRAP_S", "Wrapping in S",
|
||||
0, INT_MAX, GL_REPEAT, G_PARAM_READWRITE);
|
||||
shimatta_opengl_texture_props[PROP_TEXTURE_WRAP_T] =
|
||||
g_param_spec_int("wrap-t", "WRAP_T", "Wrapping in T",
|
||||
0, INT_MAX, GL_REPEAT, G_PARAM_READWRITE);
|
||||
shimatta_opengl_texture_props[PROP_TEXTURE_MIN_FILTER] =
|
||||
g_param_spec_int("min-filter", "MIN_FILTER", "Min filtering",
|
||||
0, INT_MAX, GL_LINEAR, G_PARAM_READWRITE);
|
||||
shimatta_opengl_texture_props[PROP_TEXTURE_MAG_FILTER] =
|
||||
g_param_spec_int("max-filter", "MAG_FILTER", "Mag filtering",
|
||||
0, INT_MAX, GL_LINEAR, G_PARAM_READWRITE);
|
||||
shimatta_opengl_texture_props[PROP_TEXTURE_GEN_MIPMAP] =
|
||||
g_param_spec_boolean("generate-mipmap", "gen-mipmap", "Generate Mipmap for texture",
|
||||
TRUE, G_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_properties(gclass, N_PROPS_TEXTURE, shimatta_opengl_texture_props);
|
||||
}
|
||||
|
||||
static void shimatta_opengl_texture_init(ShimattaOpenglTexture *self)
|
||||
{
|
||||
ShimattaOpenglTexturePrivate *priv;
|
||||
|
||||
priv = shimatta_opengl_texture_get_instance_private(self);
|
||||
priv->texture_id = 0;
|
||||
|
||||
glGenTextures(1, &priv->texture_id);
|
||||
glBindTexture(GL_TEXTURE_2D, priv->texture_id);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
}
|
||||
|
||||
void shimatta_opengl_texture_use(ShimattaOpenglTexture *texture)
|
||||
{
|
||||
ShimattaOpenglTextureClass *klass;
|
||||
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture));
|
||||
klass = SHIMATTA_OPENGL_TEXTURE_GET_CLASS(texture);
|
||||
|
||||
klass->use(texture);
|
||||
}
|
||||
|
||||
int shimatta_opengl_texture_use_in_slot(ShimattaOpenglTexture *texture, unsigned int slot)
|
||||
{
|
||||
ShimattaOpenglTextureClass *klass;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
|
||||
klass = SHIMATTA_OPENGL_TEXTURE_GET_CLASS(texture);
|
||||
|
||||
return klass->use_in_slot(texture, slot);
|
||||
}
|
||||
|
||||
ShimattaOpenglTexture *shimatta_opengl_texture_new()
|
||||
{
|
||||
return g_object_new(SHIMATTA_TYPE_OPENGL_TEXTURE, NULL);
|
||||
}
|
||||
|
||||
|
||||
|
||||
int shimatta_opengl_texture_set_data(ShimattaOpenglTexture *texture, unsigned int width, unsigned int height,
|
||||
GLenum format, void *buffer)
|
||||
{
|
||||
ShimattaOpenglTexturePrivate *priv;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(texture), -1001);
|
||||
g_return_val_if_fail(!!buffer, -1005);
|
||||
|
||||
priv = shimatta_opengl_texture_get_instance_private(texture);
|
||||
shimatta_opengl_texture_use(texture);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, buffer);
|
||||
if (priv->generate_mipmap)
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int shimatta_opengl_texture_set_data_from_image(ShimattaOpenglTexture *texture, const char *path)
|
||||
{
|
||||
int ret = -1;
|
||||
unsigned char *data;
|
||||
int width, height;
|
||||
int nr_channels;
|
||||
GLenum format;
|
||||
|
||||
data = stbi_load(path, &width, &height, &nr_channels, 0);
|
||||
if (!data)
|
||||
goto go_out;
|
||||
|
||||
switch (nr_channels) {
|
||||
case 1:
|
||||
format = GL_RED;
|
||||
break;
|
||||
case 3:
|
||||
format = GL_RGB;
|
||||
break;
|
||||
case 4:
|
||||
format = GL_RGBA;
|
||||
break;
|
||||
}
|
||||
shimatta_opengl_texture_set_data(texture, width, height, format, data);
|
||||
ret = 0;
|
||||
stbi_image_free(data);
|
||||
|
||||
go_out:
|
||||
return ret;
|
||||
}
|
||||
|
||||
void shimatta_opengl_texture_set_wrap_s(ShimattaOpenglTexture *self, int wrap_s)
|
||||
{
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self));
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s);
|
||||
|
||||
g_object_notify_by_pspec(G_OBJECT(self), shimatta_opengl_texture_props[PROP_TEXTURE_WRAP_S]);
|
||||
}
|
||||
|
||||
void shimatta_opengl_texture_set_wrap_t(ShimattaOpenglTexture *self, int wrap_t)
|
||||
{
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self));
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t);
|
||||
|
||||
g_object_notify_by_pspec(G_OBJECT(self), shimatta_opengl_texture_props[PROP_TEXTURE_WRAP_T]);
|
||||
}
|
||||
|
||||
void shimatta_opengl_texture_set_min_filter(ShimattaOpenglTexture *self, int min_filter)
|
||||
{
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self));
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
|
||||
|
||||
g_object_notify_by_pspec(G_OBJECT(self), shimatta_opengl_texture_props[PROP_TEXTURE_MIN_FILTER]);
|
||||
}
|
||||
|
||||
void shimatta_opengl_texture_set_mag_filter(ShimattaOpenglTexture *self, int mag_filter)
|
||||
{
|
||||
g_return_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self));
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
|
||||
|
||||
g_object_notify_by_pspec(G_OBJECT(self), shimatta_opengl_texture_props[PROP_TEXTURE_MAG_FILTER]);
|
||||
}
|
||||
|
||||
void shimatta_opengl_texture_set_gen_mipmap(ShimattaOpenglTexture *self, gboolean gen_mipmap)
|
||||
{
|
||||
ShimattaOpenglTexturePrivate *priv;
|
||||
|
||||
priv = shimatta_opengl_texture_get_instance_private(self);
|
||||
g_return_if_fail(!!priv);
|
||||
|
||||
priv->generate_mipmap = gen_mipmap;
|
||||
}
|
||||
|
||||
int shimatta_opengl_texture_get_wrap_s(ShimattaOpenglTexture *self)
|
||||
{
|
||||
GLint val;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &val);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
int shimatta_opengl_texture_get_wrap_t(ShimattaOpenglTexture *self)
|
||||
{
|
||||
GLint val;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &val);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
int shimatta_opengl_texture_get_mag_filter(ShimattaOpenglTexture *self)
|
||||
{
|
||||
GLint val;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &val);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
int shimatta_opengl_texture_get_min_filter(ShimattaOpenglTexture *self)
|
||||
{
|
||||
GLint val;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
|
||||
|
||||
shimatta_opengl_texture_use(self);
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &val);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
gboolean shimatta_opengl_texture_get_gen_mipmap(ShimattaOpenglTexture *self)
|
||||
{
|
||||
ShimattaOpenglTexturePrivate *priv;
|
||||
|
||||
g_return_val_if_fail(SHIMATTA_IS_OPENGL_TEXTURE(self), -1);
|
||||
priv = shimatta_opengl_texture_get_instance_private(self);
|
||||
|
||||
return priv->generate_mipmap;
|
||||
}
|
2
stb/stb-implementation.c
Normal file
2
stb/stb-implementation.c
Normal file
@@ -0,0 +1,2 @@
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include <stb/stb_image.h>
|
Reference in New Issue
Block a user